04.30.07

Threads:Introduction (and Status)

Posted in Threads at 2:57 am by adamrappold

Hey guys,

Following the trend, I thought I would post a quick introduction to my Game Chef work, “Threads”:

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Capsule:

“What are you willing to die for?”

Your Fate has already been woven.
Your loved ones are doomed.
You are a walking dead man.

Do you accept that Fate? Do you go quietly into the long night?
Or do you fight? Do you struggle to make your death mean something?

Threads is a game designed to emulate war movies and epic tragedies like “Braveheart”, “300″, or “The Seven Samurai” where the characters have some foreknowledge that they will not live through the upcoming conflict but choose to fight anyway. Rather than focus on dying though, the game is about the connections that bind your character to the world; those things that he would be willing to die for.”

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In case you have not already had the privledge of slogging through the 40 page work, here is your opportunity! I would very much like any critiques or feedback that you can give (as I am currently factoring in a series of changes for a new version).

For those that have already read through the text, this version is unfortunately not substantively different than the Game Chef Version… I prettied it up a little bit (putting it in a two column layout), added page numbers, fixed a few grammatical errors, and generally fixed the most obvious and easy to correct mistakes. The new revision should actually address the more “troublesome” problems concerning organization and clarity.

Threads — Main Document
Threads — Ugly Character Sheet

As an added bonus, here is a newer version of the character sheet (one that is MUCH better looking). I would appreciate comments from all you graphic designer types (Shreyas, I am looking in your general direction!).

New and Improved Character Sheet

My next post will deal with some of the changes that I am working on as well as some questions that I have for you guys. In addition, I have been challenged to a Game Creation Duel (see Story Games if you are curious) so I will probably post a bit about my process for developing a Noir RPG (hey Chris… it looks like we are in the same boat!).

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–Adam Rappold

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